Chapter 12

KAEDRIN

The man I follow tonight moves differently than the others.

Less careful. He takes the same forest path as the rest, but he doesn't check behind him, doesn't vary his pace at the turns. Either he's confident or careless, and after ten minutes of trailing him through the dark I decide it's careless.

He doesn't stop at the usual clearing.

He keeps going, deeper into the forest where the tree cover thickens and the ground slopes slightly downward toward a natural depression.

I slow my pace and increase my distance.

The undergrowth is denser here, which works in my favor — more cover, and his footsteps are louder against the leaf litter.

He stops at a rock formation half-hidden by overgrowth, where two large stones lean together and create a shallow recess in the hillside. Without the man leading me here, I could have searched this forest for a week and missed it.

He pulls aside a section of brush that's been cut and repositioned as a screen.

Behind it, crates. Stacked four high in two columns, blankets draped over them that do little beyond obscuring their outline.

The magic coming off them is immediate and distinct — that dusty metallic signature I've been tracking since the abandoned building, but concentrated.

Layered. This isn't residue. This is the source.

The man checks two of the crates, lifts a blanket, peers inside, replaces it. Routine check. He seems satisfied. He repositions the brush screen and walks back the way he came without hurrying.

I give him three minutes, then move in.

The blankets are coarse wool, heavy enough to muffle sound, useless against anything else.

I lift the nearest one and open the first crate.

Packed in the same dried moss as the others — three disc-shaped artifacts and two rods, all dark stone, all etched.

Drain configuration. I know the pattern well enough by now.

The second crate is different.

The objects inside are smaller, irregular in shape, wrapped individually in oiled cloth.

I unwrap the edge of one. A fragment of carved bone, marked with sigils I recognize from prohibited lists circulated to bounty hunters and court officials.

Not just drain work — compulsion inscriptions.

Artifacts designed to influence behavior in living creatures. Rarely used for anything legitimate.

The third crate I check holds what looks like binding stones. Containment artifacts, the kind used to trap or hold living things against their will. Also banned. Also here, stacked neatly in a forest hollow outside a town where a little girl is being blamed for what they do.

I recount the crates. Eleven total, both columns.

Even at a conservative estimate of three artifacts per crate, this represents a substantial haul — more than the original commission suggested, more than the courts' brief prepared me for.

The eastern network the authorization mentioned begins to make sense.

This isn't a local smuggling ring moving a few pieces for profit. This is a distribution point.

I replace everything as I found it. Blankets, lids, position. The brush screen goes back over the entrance. I work quickly and quietly, tracking each piece back to where it was.

When I step back, the site looks untouched.

I turn toward the path.

The man is standing eight feet away.

He's not the one I followed here. He's broader, older, with the patient stance of someone who's been waiting rather than someone who stumbled into a situation. His arms are at his sides. He's not reaching for anything yet.

"You move quiet," he says. "For someone your size."

I loosen my hands, keeping them visible. "I wasn't hiding."

"No." His eyes move over me, calm and assessing. "You were counting."

He moves first.

I close the distance before he finishes deciding, driving forward with enough force to take us both off the path and into the undergrowth. He's solid — absorbs the impact without going down, twists away from my grip, and puts three feet of space between us before I can reset.

He knows how to move. Not a caravan worker.

I come at him again, lower this time, and get a hand on his coat. He drops his weight and pulls away from the grab, and the fabric tears. His elbow catches me across the cheekbone — not a clean hit, but enough to push my head back. I keep my feet.

We circle for a moment in the dark, both reading each other.

He goes for my knife hand. I let him commit to it, redirect his momentum past me, and get my arm across his throat from behind. He drives backward into a tree trunk to break the hold. The impact rattles through my shoulders. I lose the grip.

He runs.

Not toward the path. Into the trees, angling downhill where the slope drops away and the darkness is complete.

I follow for twenty paces before the ground becomes treacherous — loose rock under leaf cover, the kind that rolls without warning.

He doesn't slow down. He knows exactly where his feet are going.

I stop.

His footsteps fade downhill and then stop entirely, swallowed by the forest. No crash, no stumble. He's done this run before, in daylight, enough times to have it memorized.

I stand in the dark and listen to the silence he leaves behind.

The walk back to town is long enough to be useful.

He'll report what he saw. The stash will move — tonight if Fenwood decides the risk is too high, tomorrow at the latest. Eleven crates of prohibited artifacts, the clearest evidence I've found so far, and I've lost the location advantage in the space of one failed hold.

I file the self-recrimination away. It doesn't improve anything to carry it.

What I have is the problem.

I've tracked movement through the forest across multiple nights.

I've seen men cycling cargo through the clearing and watched them converge on a hidden stash.

I found artifact residue in an abandoned building and confirmed live artifacts behind Fenwood's wagon.

I've inventoried crates holding drain stones, compulsion fragments, and binding artifacts — all prohibited, all connected to the same magical signature.

What I don't have is Fenwood's name on any of it.

The men I've tracked are caravan-adjacent, not caravan-registered.

Fenwood could place them in the general orbit of a large traveling convoy without any difficulty.

People attach themselves to moving caravans for protection and convenience all the time — it proves nothing.

The crates behind his wagon were accessible to anyone camped in that area.

The building with the residue had no identifying marks connecting it to his operation.

The conversation at his stall was suggestive, not incriminating. A merchant who mentions dealing in rare artifacts and expresses sympathy for a town's fear of a cursed child isn't, by itself, evidence of anything.

I have the shape of Fenwood's operation. I have the scope of it, the method, the depth. What I don't have is a single piece of evidence that puts his hand directly on any of it.

He's been careful. Longer than I initially gave him credit for.

The tree line thins and the pasture opens ahead, the town lights visible in the valley below.

I cross the wet grass and keep working through it.

What connects Fenwood is testimony, and the people who could give it have strong reasons not to.

The young man I caught behind the wagon said the name under duress and then ran.

The man who met me in the forest tonight gave me nothing before the fight started. Neither is in custody.

The artifacts themselves, if I could bring them in with a chain linking their movement to Fenwood's people, would be the cleanest route. But the stash will be gone before morning, and I have no backup to hold the site.

I reach the town’s edge and take the long way around toward the inn, avoiding the bakery lane without deciding to.

Fenwood knows someone is watching. His security tonight was positioned in advance, not responding to noise — which means he's running counter-surveillance on his own stash.

I need something that can't be adjusted around. Something that puts Fenwood at the center rather than the edge of what I can prove.

I don't have it yet. But the network is large enough that someone in it will eventually make a mistake I can use. The question is whether I can afford to wait for it.

If ads affect your reading experience, click here to remove ads on this page.