12

VREX

The alarms started when I was in the command center, where I had been staring at a tactical display without seeing it for the better part of an hour.

I had been thinking about Rory's face when she said I don't know.

She hadn't sounded dismissive or cruel. She had been scared, and I had responded with formality and distance, because that was what I did when something threatened to destroy me.

I built walls. She had called that behavior out within a week of knowing me, and I had done it to her anyway.

Then the alarms sounded, and every thought of Rory's face and my failings was replaced by my training.

"Report." I was at the tactical display before the second alarm pulse. The holographic map of the compound and surrounding terrain flickered to life, and what I saw stopped the air in my lungs.

Krenix's forces, not the depleted, demoralized western contingent, but a full assault force, reinforced and equipped—were advancing on the compound from three directions. The defensive perimeter should have detected them at five hundred meters. Instead, they were at two hundred and closing.

"Perimeter sensors are down," the night officer reported, hands flying across his console. "Defense grid offline. Communications are—" He paused and tried again. "Communications are compromised. I'm getting interference on all channels."

Not a malfunction. Not a failure. It was sabotage on a scale that required detailed knowledge of our systems—knowledge that only someone with senior officer clearance would possess.

Therak.

"Switch to backup communications," I ordered. "Manual defense protocols. Get every soldier armed and to the perimeter. Now."

The compound erupted into organized chaos. Soldiers poured from barracks, pulling on armor, grabbing weapons, falling into formation with the discipline that three years of training, and three weeks of Rory's tactical conditioning—had built into their bones.

I was striding toward the perimeter when she appeared.

Rory came around the corner at a run, still in her formal attire from the Council session, her hair escaping its tie, her eyes wide and focused. She was in crisis mode. Behind her, Zenir moved with controlled urgency, having already assessed the situation.

Our eyes met across the corridor. Everything from the past hour—the argument, the distance, the hurt—was still there. But so was something else, something that operated on a level below conscious thought.

"I'm sorry," she said, breathless. Not from running—from everything else.

"I am sorry as well."

"Later. Right now we have a battle."

"Agreed."

She fell into step beside me, and we moved toward the command center together. For those few seconds, the war outside the walls was secondary to the war that had been resolved between us.

In the command center, the scope of Therak's betrayal became clear.

"Comm codes have been changed," Zenir reported, her claws flying across a secondary console. "Defensive grid passwords have been rotated. Someone gave Krenix our entire communication architecture."

"Can you restore it?"

"Not quickly."

"Then we fight without it." I turned to Rory. "Your assessment."

She was already at the tactical display, her spiral notebook in one hand—she'd grabbed it from her quarters during the alarm, because of course she had. She was tracking Krenix's advance.

"He's overcommitted," she said. "Full assault, three axes. That means no reserves. If we can hold the perimeter and create a counterattack point, he's got nothing to fall back on." She looked up. "But without comms, your soldiers can't coordinate."

"How did you manage at the paintball arena when the headsets went down?"

She blinked. Then a slow, fierce grin spread across her face. "Hand signals. Visual markers. And a really loud voice."

"Then we do this the old way."

Zenir intercepted us before we reached the perimeter.

"I found something." Her expression was grim—grimmer than usual, which for Zenir was saying something.

"Therak's personal comm unit. He left it in his quarters.

" She held out a data tablet. "Months of communications with Krenix's intelligence officers.

Troop positions, schedules, system codes. Everything."

I looked at the evidence. Months. Not days, not weeks—months of systematic betrayal.

Therak had been feeding Krenix information since before Rory's arrival.

Every defeat we'd suffered, every "lucky" maneuver by Krenix's forces, every time I'd wondered how the enemy seemed to anticipate our movements—Therak.

"Where is he?"

"He was not in his quarters. His armor and sidearm are missing."

He had gone to join Krenix's assault. The final play—help the enemy win, then position himself as the leader who could have prevented the disaster, if only the Council had listened.

"Arrest order," I said. "Zenir, distribute the evidence to all Council members through secured channels."

"And the battle?"

"The battle, we win."

The compound's perimeter was a controlled disaster.

Without the defense grid, my soldiers were fighting on manual—position by position, team by team, the kind of grinding close-quarters combat that Velkorin warriors trained for from childhood but that modern warfare had largely replaced with technology.

Rory stood on the command platform overlooking the eastern approach—the same approach we had captured weeks ago, the terrain she knew better than anyone, and directed soldiers with hand signals, voice commands, and the sheer force of personality that had been winning her followers since her first day.

"Delta team, swing left! Thirty degrees! He's pushing a feint on the right—ignore it!"

She couldn't reach all of them. The compound was too large, the fighting too spread out, and without comms, her voice only carried so far.

But the soldiers nearest to her fought with a coordination that Krenix's forces couldn't match, because they'd trained for three weeks under a woman who'd learned to manage chaos in a building full of teenagers with paint guns.

But it wasn't enough.

Krenix's assault was overwhelming. For every position we held, he pressed two others. His soldiers fought with the desperate energy of a force that knew this was their final chance—win now or lose everything, and they were pushing us back.

I was on the perimeter, fighting. The formal attire from the Council session was gone, replaced by the battle armor I'd grabbed from the nearest ready station.

My claws were extended, my training sword in my primary hand, and I fought with the cold precision of a warrior who had trained for this his entire life.

But between engagements, between the blur of combat and the grind of holding the line, I kept looking for Rory. I kept checking the command platform, tracking the flash of bronze from her borrowed tunic amid the darker armor of my soldiers.

She was safe. She was directing the defense. She was doing her job.

And then Krenix himself appeared.

General Krenix pushed through his own line with the confidence of a commander who had decided to end this personally. He was taller than me by two inches, his scales a deep emerald green, and he moved with the confidence of a warrior who had never lost a single combat engagement.

He looked at my forces. Then he looked at the command platform where Rory stood and smiled.

"Commander Talon," he called, his voice carrying across the field. "Your human has cost me dearly. But wars are not won by humans. They are won by warriors."

In the old code—the oldest code, predating the modern honor system by centuries—a commanding officer could challenge an opposing commander to single combat. The outcome would decide the engagement. It was rarely invoked because it was absolute. The loser yielded everything.

"I invoke the Right of Singular Challenge," Krenix said. "My blade against yours. Your valley against my retreat."

The fighting slowed, then stopped. On both sides, soldiers lowered their weapons and watched. The Right of Singular Challenge superseded all other engagement rules.

"Vrex." Rory's voice, from the platform. Tight with fear. "You don't have to—"

"I accept," I said.

The combat circle formed organically—soldiers from both sides creating a ring around the two of us, the ancient ritual overriding the modern battle. Weapons were set aside. Armor was removed to the minimum—tradition demanded it. Two warriors, two blades, and the valley hanging in the balance.

Krenix was fast. Faster than I expected, and I had expected him to be fast. His first strike came before the formal signal, a violation of protocol that the observers allowed because the Right of Singular Challenge had its own, older rules that predated such courtesies.

I blocked and countered. He deflected and pressed forward, his emerald scales catching the light of the fires his own forces had set, and his blade was everywhere—high, low, feinting left and striking right, testing my guard with the patient aggression of a warrior who had been studying my fighting style for three years.

He was better than me.

The realization settled in my bones after the first two minutes.

Not by much, not by the kind of margin that made the outcome certain, but he was faster, his technique more refined, his stamina apparently bottomless.

Every exchange cost me more than it cost him.

Every counter I launched, he read and adapted.

Three minutes. He tested my high guard with a feint-strike combination that forced me to overextend my parry. The opening was brief—a fraction of a second, but he saw it.

The circle of soldiers around us was silent except for the impact of blades and the scrape of clawed feet on stone. Five hundred warriors watched. The valley hung on every strike.

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