Property of Prophet (Kings of Anarchy MC: Alaska Chapter #3)

Property of Prophet (Kings of Anarchy MC: Alaska Chapter #3)

By Kathleen Kelly

Character Lore and Abilities Guide

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Anarchy, where the Kings rule in chaos.

The Kings of Anarchy MC, Alaska Chapter, was never meant to exist. It was born from punishment, built by outcasts, and forged in the unforgiving cold of the Last Frontier.

Big Daddy, the national president of the mother chapter, considers Blade too dangerous, independent, and unpredictable to keep close.

So, he banished him to the north, sending him to the frozen edges of Alaska with nothing but a patch on his back and a mandate to make the chapter work or die trying.

He didn’t go alone.

Three brothers were cast out with him. Vex, the cold and calculating VP who had outlived entire civilization. Fury, a sergeant at arms whose temper burned as hot as hellfire, and Ranger, whose wolf instincts made him the perfect enforcer but a difficult brother in any other chapter.

Those first years were brutal. Alaska doesn’t care who you are.

It chews you up regardless. Four supernatural beings, each carrying their own darkness and history, had to learn how to survive together in one of the world’s most hostile environments.

They scraped by on bootlegging runs, bartering with the locals, and slowly built a reputation in Crystal Creek.

Then Big Daddy started sending more. Every loner, troublemaker, misfit, and outcast who didn’t fit in any other chapter got shipped north. “They’re your problem now,” he told Blade with a smirk.

Blade hated it at first. It felt like they were becoming a dumping ground, but over the years, those misfits turned into brothers.

Fallen angels, dragons, incubi, harpies, lynx shifters, and hellhounds, all beings who had no place in the human world or in more ‘polished’ MC chapters, finally found a home.

They grew strong—men who know what it means to be out in the cold and monsters who chose brotherhood over isolation. The Alaska Chapter stopped being a punishment and became a kingdom.

What none of them fully understood when they settled in Alaska was why the land felt the way it did, heavy, ancient, and alive with something that watched from beneath the permafrost.

Before humans.

Before history.

Before even the oldest of the chapter’s supernatural members drew a breath, Alaska was a prison.

In the time before the world was ordered, beings of pure elemental force called the Primordials shaped existence itself.

Fire and water, earth and air, light and dark, each one a god-like force in balance with the others.

But one Primordial, the entity bound to winter and endings, began to break.

It became obsessed with entropy, believing all things should return to the cold void from which they came.

It turned on the others, consuming and growing, until it became something new and hungry.

Something called the Khorvath.

Heaven intervened.

The Khorvath cannot be destroyed, and Primordials cannot truly die, so it was sealed.

Bound beneath the Alaskan permafrost. The seal held for three thousand years, but nothing that hungry stays buried forever.

When the Khorvath finally broke free and came for what it believed was its key to permanent freedom, it found something it had not anticipated—the Kings of Anarchy.

And alongside them, a vampire and a human warden who forced it back into its icy prison, not through sacrifice, but through a bond it had no power to break.

The Khorvath was not the last of Alaska’s secrets.

More things hide in this wilderness. While some live in the polar night, others wait in the deep cold for their chance to re-emerge and take back what they believe is theirs.

The land has long memories and older hungers.

Perhaps what began as a punishment, being sent to the frozen edges of the world, was never a punishment at all. Perhaps it was a ploy.

And the Kings of Anarchy are exactly where they were always meant to be.

The Kings of Anarchy Alaska Chapter now stands not only as an MC but as something older and more sacred.

The mortal and immortal guardians of Alaska’s most dangerous secrets.

Nobody fucks with the Kings.

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Patched Members

Blade: President

Species: Kodiak Bear Shifter

Abilities: Full Kodiak bear transformation (voluntary).

Enhanced healing—bear shifters recover rapidly from injury.

Heightened senses of smell, hearing, and instinct.

The change is more reluctant in deep winter but can be triggered by the need to protect his mate.

His mating bite is the bear’s deepest truth. It’s a soul-leveling claim that cannot be undone.

When Blade bit Hannah, it wasn’t possession but recognition.

Two halves of the same soul finally found.

Vex “Ezekiel” Black: Vice President

Species: Vampire

Abilities: Vampiric speed, strength, and reflexes. Can detect blood and fear.

Feeds from willing donors without killing.

Forms a rare and deeply powerful vampire-warden blood bond with Tessa.

As a Living Seal, his bond with Tessa channels ancient warden power and helps contain the Khorvath.

Fury: Sergeant at Arms

Species: Hellhound

Abilities: Full hellhound transformation, enormous, fur rippling with darkness and flame, eyes burning bright.

Fire-based powers in both human and shifted form can project and control fire, melt ice and supernatural constructs, and create a bubble of heat that corrupted shades cannot penetrate. Moves as a blur of speed.

A counter of souls, a hellhound reads the weight and scent of every soul near him, and his count is never wrong.

In battle, he is described as fighting with a fury that consumes everything in his path.

The Devil calls him friend.

Hollywood: Road Captain

Species: Incubus

Abilities: Pheromone projection, both passive and active, draws people toward him and makes them susceptible to persuasion.

His glamor flickers under pressure or attack, showing a faint heat haze over his features.

Inhumanly fast movement. Described as able to ‘convince people to do anything, especially women.’

His persuasion does not require eye contact or conscious activation.

Flint: Secretary

Species: Dragon

Abilities: Full dragon transformation. Permanently elevated body temperature. Pupils shift to reptilian slits under stress.

Dragon fire and endurance in physical confrontations.

Keeper of a personal archive of supernatural lore, he draws on ancient and obscure texts, making him a strategic resource and the chapter’s anchor in ritual work.

Stash: Treasurer

Species: Eagle Shifter

Abilities: Full golden eagle transformation, a wingspan built for Alaskan skies, and a dive fast enough to shame a falling stone.

Raptor eyesight in both forms reads a license plate from a mile up, catches a lie across a crowded room, and spots a shorted invoice at a glance.

High-altitude reconnaissance in weather no aircraft would risk. Talons capable of opening a man from collar to belt.

An eagle’s hoarding instinct made treasurer—every dollar, debt, and favor owed to the Kings is nested, counted, and remembered. Nothing enters or leaves the chapter’s books without Stash marking it.

Ranger: Enforcer

Species: Werewolf

Abilities: Full werewolf transformation. Wolf eyes visible even in human form, tracking, calculating, predator-sharp.

Heightened instincts, scent tracking, and strength.

His wolf sense reacts strongly to perceived threats and shows physically—teeth, muscle tension, and a barely restrained snarl.

The transformation, once triggered, is powerful enough to scare even the most hardened.

Scout: Tail Gunner

Species: Fae

Abilities: Flight via gossamer, iridescent wings that appear at will.

Projects silver light as an offensive weapon, each beam disintegrates corrupted shades on contact.

Wings are vulnerable to sustained attack (freeze and tear), but Scout will continue to fight even while wounded.

Provides aerial overwatch and strikes during combat.

Prophet: Chaplain

Species: Fallen Angel

Abilities: Divine healing. Can revive or stabilize living creatures but at a great physical cost.

Glowing divine light used as a weapon against supernatural evil.

Ancient knowledge of binding rituals, angelic records, and rites older than the Khorvath seal lies below his memory.

Can sense emotional states and supernatural energies others cannot. His presence instills a natural feeling of safety in humans.

His power is pure, righteous, and described as concentrated sunlight.

Patched-in Members

Rooster: Patched-in Member

Species: Harpy

Abilities: Full harpy transformation, feathers the color of old bronze, razor-sharp quills, elongated predator beak, predator eyes, and massive, powerful wings tipped with talons capable of gutting a man.

Aerial combat ability—circles, dives, and rakes with talons through frozen forms.

His harpy shriek disorients supernatural creatures and humans alike.

Styx: Patched-in Member

Species: River Demon

Abilities: Born of the old-drowned waterways, where rivers keep what they take. Every thawing current in Alaska answers him.

Breathes water as easily as air. Can raise, bend, and weaponize any water within reach—a creek becomes a wall, a puddle becomes a blade of ice.

His grip carries the pull of a spring flood. What Styx takes hold of goes under and stays under.

Under stress, his skin takes on a gray-green sheen, and his eyes film over dark, like looking into deep water. He always knows when someone nearby is close to drowning in any sense of the word.

Chrome: Patched-in Member

Species: Lynx Shifter

Abilities: Full lynx transformation—silver-gray fur, tufted ears flat to skull, low predatory crouch.

Can partially shift, using his claws or teeth to defend himself.

Golden eyes persist in human form as a supernatural tell.

Carries a sawed-off shotgun in human form as his favorite weapon.

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Prospects

Bodhi: Prospect

Species: Druid

Abilities: A human-born keeper of the old green rites, his power is borrowed from the living land, and the land expects it back.

Can ask the wilderness for favors—trails close behind the club, branches shift, game shows itself, storms lean a few degrees off course.

Ward work, herb craft, and healing poultices, he assists Flint in laying ritual groundwork.

Alaska answers him more strongly than any land he has ever walked, which delights the chapter and quietly worries the druid.

Azriel: Prospect

Species: Grim Reaper

Abilities: An escort of the dead, prospecting among the living. Sees approaching death on a person as a gathering shadow and hears the names before they are called.

Can step briefly through the veil, intangible, unfindable, already behind you.

His touch can sever a soul from its body.

He is forbidden to use it except in mercy, and he keeps to it.

Rooms go quiet when he enters, and animals refuse to look at him. Fury treats him as a respected colleague, which unsettles everyone more than Azriel does.

Kyler: Prospect — Deceased

Species: Dhampir

Abilities: Half vampire, half human, a daywalker who carried vampiric speed and strength with none of the thirst’s cruelties.

Fast healing, night sight, and a heart that stayed stubbornly human in every way that counted.

Fell holding the line against the Khorvath’s shades so his wounded brothers could withdraw.

The first name on the chapter’s memorial wall.

He rides on.

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